Augments

Augments are 'mini-perks' with smaller tweaks to specific actions, play-styles, or effects. Not as significant as perks, but just as important to help shape your character and get you the A/S/M bonus you are after. At launch there will be 18 unique Augments for Survivors, 8 unique Augments per Hunter, and 10 shared Augments for Hunters.

Hope
The end game timer is increased by 15 seconds (Stacks)

Sticky Hands
Very quick item pickup time and reduced spray cooldown

Cha-Ching
Earn a 1,000 DP bonus if you finish the match with a gold rating

Shadow Wielder
Increase rescue invisibility and moleculizer cloak time by 5 seconds

Locksmith
Doors you locked have 2x health and scaffold repair time is decreased

Hasty Hurl
Speed up throwable item deploy time 1.5x

Steel Jaws
Traps the Hunter in bear traps for an additional 3 seconds

Quick Relief
First aid heals 1 tick per second instead of 1 every 4  seconds

Abundance
Increase number of loot items by 10% (Stacks)

Unrelenting Smoke
Smoke persists for an extra 10 seconds

Warp Collapse
Darkness warps temporarily close after you enter them

Vandalism
Your 2d sprays do not degrade after time and you can place 3x as many 3d sprays

Swift Rescue
Coffin rescue time is decreased (applied after Hunter's multiply)

Short Circuit
Get notified and highlight survivors that make a mistake on extractor switches

Uninvited
Shrink heartbeat radius to 80% of its normal size

No Rest
If a survivor is crouched, prone, or in a hideable, they do not regain stamina

Lost Hope
The end game timer is reduced by 30 seconds

Shutdown
33% of the damage you deal to extractors is added to its reactivation cooldown

Nail in a Coffin
1.25x coffin rescue time

Scarcity
The total number of items spawned on the map is reduce by 20%

Perception
Highlight all survivors for 15 seconds after half the darkness has been collected and after the tower is powered

Paranoia
Increases the heartbeat radius to 1.25x its normal size

No Escape
Each kill adds 1 additional second(s) to hatch open time