Scientist

The Scientist
"'This psychotic scientist uses all sorts of tools and gadgets to trap and kill his victims.'"

The Scientist is one of the first hunters revealed for Hide or Die, listed as one of the three initial hunters on the game's Kickstarter page back in 2018.

Besides his electrified bat as his melee attack, the Scientist can regularly activate his portable radar, showing the rough location of nearby survivors. His special ability is a holodome, which expands to cover a small area and prevents passage by survivors.

With the game's release on the 01-08-2019, The Scientist was the first unlocked of the three killers, being unlocked at survivor level 1. With the games release, The Scientist 's perk "Closing Fate" got reworked, from initially killing survivors on touch of his Holodome(s), to shrinking over time.

Big Game
Holodomes are 20%/40%/60% larger.



Pocket Ping
Start Radar ping instantly of waiting until fully deployed.

Carrying Bag
Scientist can carry 2/3/4 holodomes, but they no longer         replenish.

Level 2: Deploy time is twice as fast.

Advanced Chip
Decreases time between radar pulses to 9/8/7 seconds.

Tracking Code
Radar is accurate up to 20/15/10 meters.

Zoned Target
Holodomes are smaller.

Lightning Strike
Holodome causes lightning strikes that deal 2 ticks of damage.

Closing Fate
Holodomes shrink to 65% of original size until deactivation. Holodomes deal 2 ticks of damage the first       time a survivor touches it, but survivors can leave the dome.

Consumed
Corruption lasts 10%/30%/60% longer. Level 2: Time in forced Dark Sight reduced by 2 seconds. Level 3:   Drop 25% less darkness when damaged.

Speed Sensor
Sprinting survivors pinged by radar will be highlighted for 2 seconds.

Two Bad
When two or more survivors are trapped inside the same holodome, they are highlighted for 3 seconds                         unless they are in a hideable.

On your feet
All scaffolding within the dome is damaged to 50%.

Sentient Sphere
Holodome automatically disables after it is fully deployed if no survivors are caught inside. The holodome

cooldown is reduced by 50% once the dome is disabled.

Encryption
Extractors require 4 switch stages instead of 3.

Shocked
Survivors caught in holodome lose all stamina.

Upgraded accelerator
Holodomes deploy 1.5x faster.

Transient Domes
Holodomes have a shorter duration with a shorter cooldown.

Pocket Ping
Start radar ping immediately instead of waiting until fully deployed.

Protracted Dome
Holodomes have a longer duration with a longer cooldown.